Spell Channeling Hit Harm 40% Night Sight Swing Speed Increase 25% Damage Increase 50% Cold Damage 100% Weapon Damage 12-14 Weapon Speed 44 Strength Requirement 35 Two-Handed Weapon Skill Required: Fencing
Spell Channeling Hit Harm 40% Night Sight Swing Speed Increase 25% Damage Increase 50% Cold Damage 100% Weapon Damage 12-14 Weapon Speed 44 Strength Requirement 35 Two-Handed Weapon Skill Required: Fencing
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